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 Clan Guilds

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dbze2
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PostSubject: Clan Guilds   Sat Mar 12, 2011 3:44 am

Post a reply on what guilds we might need and what they can do

Thomas's idea
Thomas_Terminator wrote:
The Guilds should need the following:

A name-

A leader-

A town name-

An importance-

Representatives (if we have big political meetings in this)-

Origin-

Information about it-

that's my idea of Guilds


Last edited by dbze2 on Sat Mar 12, 2011 3:48 am; edited 1 time in total
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 3:48 am

The Guilds should need the following:

A name-

A leader-

A town name-

An importance-

Representatives (if we have big political meetings in this)-

Origin-

Information about it-

that's my idea of Guilds
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BigGayMining
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 3:52 am

Soldier:
Needed, Warriors Guild, (Barracks)
Doctor:
Hospital
Supplier:
Not needed (Bank)
Miner:
Guild needed
Spy:
Not needed
Explorer:
No guild needed.
Enginner:
Guild needed

Council: Will be integrated inside guilds
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 3:54 am

BigGayMining wrote:
Soldier:
Needed, Warriors Guild, (Barracks)
Doctor:
Hospital
Supplier:
Not needed (Bank)
Miner:
Guild needed
Spy:
Not needed
Explorer:
No guild needed.
Enginner:
Guild needed

Council: Will be integrated inside guilds

that works!
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BigGayMining
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 3:57 am

I would like to Detail The mining Guild.
Name: Freemasons (?)
Leader: Elected by Miners.
Representatives: Miners, smelters and such.
Origin: Beneath the Earth!
Town: Underground
Guild Design: A third of it protruding through the Earth, and a massive underground series of Catacombs.
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:03 am

AKA The City of Ember

lol
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BigGayMining
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:10 am

Maybe the Engineer guild could be a floating Castle tower with a Volcano Underneath it.
(Awesome)
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:20 am

ummm...

EPIC AWESOMENESS!!

AwEsOmE!
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fyort
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:19 pm

i like the idea of the guilds and stuff. the underground city for miners would be cool and i might be able to come up with some ideas for guilds and there cities. And each guild must have a leader and a second leader (in case one leaves) and they must elect them.

Thats my ideas for them.
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fyort
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:22 pm

Oh and could you post the different jobs for us to see to make the ideas?

Thanks Creeper
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 4:59 pm

Check the Registration Section fyort, that's where all the stuff like jobs, applications, etc. are...
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fyort
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 5:52 pm

ok thanks i didn't search there
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Sat Mar 12, 2011 7:33 pm

Ya, i added a lot of sections in this forum... lol

Don't get lost! Razz
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BigGayMining
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PostSubject: Re: Clan Guilds   Sun Mar 13, 2011 11:37 pm

Moar Posts are required.
*Monocle*
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Thomas_Terminator
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PostSubject: Re: Clan Guilds   Tue Mar 15, 2011 12:56 am

BigGayMining wrote:
Moar Posts are required.
*Monocle*

That could be done...
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